Ah, Zombies. I love Zombies. And even for Ogre, zombies can be fun. The accidental mixture of a cadaver preservative and some minor Battlefield Drugs resulted in the Living Battle-Suited Dead!
Sg. Wilkins Stared out into the moonlight, trying to shake the feeling that something was out there. It had been over half a day since the last battle, and Intelligence had declared the sector clean hours ago. But Wilson simply couldn't shake the feeling that something was still going on. Knowing that he was just showing his paranoia, Wilson had ordered a recon squad to patrol just a couple of kicks away from the CP. The last fight had played merry hell with the sensor grid, and until the engineers arrived they had to make do with a mostly visual inspection of the perimeter. For several hours Wilson had rotated teams out into the wilderness, with nothing to show for it. He sighed, and made ready to recall the latest team when an incomming signal crashed his net.
"Sarge! Sarge! Its Coleman. We got something out here, move-" The voice cut off with a gurgling primal scream. Weapons fire roared over the channel and even at the current distance, Wilson could make out the muzzle flashes. Wilson snapped to his feet, checked his suit scanner, clicked his mike.
"Report Contact. I repeat, report contact!" Only screams answered him, like small animals being disemboweled. Wilson taped his control pad, importing the helmet cams of Coleman's squad. The sight left him speechless. Humans, or at least parts of them, were being consumed by other humans. They h Dead humans. Some wore Combine armor, some Pan-euro. All were quite dead; palid skin, terrible gaping wounds, missing limbs. Wilson was stunned by a numbing horror, felt the urge to spew.
There were no such things!
His external audio registered a new sound. A low moaning, like some wounded animal. A scraping shuffle, the clink of battle-armored feet on gravel. Wilson whirled around, and saw several of the horrors staggering towards him. Fighting the scream that tore loose from his throat, Sg. Wilson fled back towards the CP with everything his jump jets could give.
Wilson crashed through the perimeter like a comet, slamming up against the remaining heavy tank with stunning force. Breathless, Wilson struggled to his feet, waving a heavy arm back towards the oncoming horrors. Several of the men heard them now, and reached for weapons. Wilson pushed several troopers towards the remaining vehicles, squeezing out what words his shallow breath would allow.
"Warm it, all up." Breath. "Everything, we got." Breath. "They're coming." Breath. "Sweet Jesus." Breath. "They're coming."
Again, that wounded animal moan. That dead-leg drag.....
"THEY"RE COMING!!!!!"
Setup: Use the classic Ogre board, and set the Living player CP somewhere in the Center 3 rows of the board.
Scenario: the Living Player takes 5 normal BS squads, 1 missile tank and 1 heavy tank guarding a CP during a dark Halloween Night (deploy all units within 2 hexes of the CP).
Defending the CP for 5 rounds from the Zombies is the objective.
The Zombie player takes 2d6 Zombie BS squads, and deploys them 1d6 hexes away from the CP (minimum of 3 hexes).
The dead and slain have risen, offering only moans of "brains!", and have the first round.
The Living player take his round second.
The end of the living player's turn is the end of a full round.
After 5 rounds, the match is over.
Zombie special rules:
Zombies may not combine attack (no intelligence), but may group together in a hex during movement (spillover fire applies as normal).
Zombie Reinforcements: At the beginning of the Zombie player's turn, he rolls 1d6-1 for zombie reinforcements that appear 1d6 hexes away from the CP (minimum of 3 hexes, minimum of 1 zombie reinforcements).
Zombies are Move 1, Defence 2 (undead), Range 0 and Strength 1.
Zombies may only attack in overrun combat (hand to hand only).
Zombies are killed on X or XX results only (head shots). D results are ignored (even in overrun combat where D results usually count; instead they simply punch through the bodies).
Any Living infantry unit slain by zombies will rise as a zombie controlled Zombie unit in the next Zombie player turn. Any other units slain (missile tank or tank) are just dead.
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